Four heroes, four walls, four enemy armies! Grokka’s forces attack and our heroes each have their own way of leading their battalions, some more effective than others.
Amazing background sound from TabletopAudio!
Four heroes, four walls, four enemy armies! Grokka’s forces attack and our heroes each have their own way of leading their battalions, some more effective than others.
Amazing background sound from TabletopAudio!
Scouts from Grokka’s army descend on the city, and some newcomers have something to add to the situation. And the army sets up at a distance, waiting. But what is it that they are waiting for?
Fantastic background music from Tabletop Audio, as usual!
Grokka’s army approaches Wolf’s Ear! The crew takes inventory of their forces and form a plan to defend the city, before getting some much needed rest.
Excellent background sound from TabletopAudio!
So hey, there’s still this dragon to deal with before the guys go back to town and deal with Grokka the Cruel. It’s a fight!
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No apple carts in this forest, but there sure is action! Brilderinth the magma dragon and Quoven take to the skies! The winner lives, the loser dies!
Thanks to Tabletop Audio for the fantastic background ambience and music!
How much does the crew treasure their friends? How much treasure would they trade for their freedom?
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The guys continue to look for their friends and delve deeper into the caverns where the heat gets worse and worse.
With excellent background ambiance from TabletopAudio!
The crew decides to split up to search for their friends Kylessa and Glenn Fizzgig. It doesn’t go well for some.
In the aftermath of a brutal battle, the guys meet up with some friends.
The fight with the giant undead snake husk continues!
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The guys are flaking out, just like the hide of the undead snake husk monster they’re fighting in the serpentfolk caverns!
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An advanced serpentfolk leads the crew deeper into the caverns. What will they find?!
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The crew continues to chop their way through serpentfolk as they delve deeper into the caverns. Also, a surprise guest!
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The guys continue to delve deeper into the caverns of the serpentfolk.
John tries letting the guy’s make the rules for a while.
Get your Hazarmaveth shirt at https://slamron.threadless.com/
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The guys fight a hideous monster in the serpentfolk caverns!
Get your Haz t-shirt from https://slamron.threadless.com/
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The crew delves deeper into the serpentfolk inhabited caverns. Also, Quoven and Dae Dae take up a new hobby.
Get the Hazarmaveth t-shirt at https://slamron.threadless.com/designs/dont-start-none-haz-shirt/mens/t-shirt/classic
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Battle! And does anyone want to play Feng Shui 2 with John?
Awesome background tunes from Tabletop Audio!
As the enemy army approaches the city, our heroes learn about a hidden threat. Plans are made and reunions occur.
Excellent background tunes from Tabletop Audio!
Check out Alan’s and Jason’s Kickstarter projects!
https://www.kickstarter.com/projects/newmutant/the-directors-cut-the-power-principle-vol-2
https://www.kickstarter.com/projects/1594908556/lif
The fight with the plague giant continues!
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The town of Wolf’s Ear is under attack as Grokka the Cruel’s preliminary strike force arrives to unleash a bit of biological warfare. Luckily the citizens of the town have our heroes on their side!
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It’s a busy one for the crew as they deal first with a crowd, then a door, then a portal and finally an egg.
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The guys corner an assassin and Sparky goes too far.
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The guys chase after an assassin, but first they must deal with their real nemesis, a narrow window.
Excellent background ambience from TabletopAudio.
Quoven’s been sneak attacked! The crew defends themselves against an ambush in the town hall and some of the guards find out they should be more careful who they have orgies with.
Fantastic background musics come from Tabletop Audio!
The guys try to convince the town’s new, stubborn mayor to prepare the town’s defenses.
Some great sounds and music from Tabletop Audio are used in this podcast!
The guys head back to Wolf’s Ear to help the town ready defenses before Grokka’s invading army arrives.
Special thanks to Kevin Coffey for the intro! Check out his tabletop blog Crit For Brains ( http://critforbrains.com/ )! Kevin also has a brand new music podcast called Pops and Hisses ( https://podcasts.apple.com/us/podcast/pops-and-hisses/id1539637842 ). Join him as he interviews your favorite musicians and talks about new songs and music news.
Well damn, Douggalos, it’s been a crazy year but we’re back! This episode was recorded in Nov 2019. We have been playing and recording when we can, and we have about 20 episodes to edit and post. Hopefully we can get back to a regular schedule of posting eps!
The guys are in Malgunta’s Cabin, looking for info on how to close the portal to the prehistoric demiplane, and something is trying to kill them.
Special thanks to Matt Baum from the Two Headed Nerd podcast for the intro! Check them out:Â https://twoheadednerd.com/
The guys have fallen into a trap in the lab in Malgunta’s cabin and are fighting off a number of strange creatures. Can they survive and catch the perpetrator?
Background ambiance from Tabletopaudio.com
The crew meets someone who is either one of Malgunta’s victims, or an accomplice of hers.
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200 episodes! Stay tuned after the episode to listen to the crew talk about their favorite moments of the campaign thus far!
The crew regroups after returning to the material plane. Then, it’s off to Malgunta’s cabin to search for information on how to close the tree portal.
Excellent battle music from tabletopaudio.com
The guys are stunned and can’t move, and 3 armies of saurian warriors have begun an all out war! And no, this is not episode 200 yet.
Excellent ambiance and background sounds from Tabletop Audio, as always.
The final showdown with Malgunta and Kezoduum on the prehistoric demiplane concludes!
Thanks for your patience, everybody! We seem to be back to a regular schedule of games and editing, so hopefully we’ll have a long time before any more gaps between episodes!
The final showdown with Malgunta continues!
THE SHOWDOWN WITH MALGUNTA BEGINS!
The threat of Malgunta and Bellzrellok’s servitor looms, but the crew desperately needs rest.
The guys are enjoying the aftermath of battle, but it’s cut short when more dino-men approach!
The fight continues with the hag and the situation becomes deadly serious!
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The second of Malugnta’s sisters attacks!
Badass background battle music from https://tabletopaudio.com/
Fire away! The guys take on a mutated beast in a narrow passage.
Awesome background ambiance from https://tabletopaudio.com/ as usual
My players are cheaters. -Game Daddy
The guys encounter one of Malgunta’s sisters, and their reputation precedes them.-
Popping open sarcophagi, followed by some visitors in the night.
Awesome background sounds thanks to https://tabletopaudio.com/
All these sarcophagi, you had to know at least one of em would have an undead creature inside, right?
The wizard is shook. Also, dino priests and tomb raiding.
The guys have a conversation with some folks from back home, then continue to search the caverns in the cliff face on the prehistoric demi-plane.
The guys take on some of the saurian residents of this realm after triggering a net trap. Then, a prisoner rescue.
The crew continues to scout the complex of stone monoliths before going underground.
A good starting point if you’ve never heard the show and want to give it a try. The guys are on some kind of prehistoric demiplane and try to get their bearings.
The guys arrive at Malgunta’s temple and scout out the surroundings.
The guys continue their fight with Malgunta’s plant men and the wandering dinosaur!
The guys start their trek into the Churlwood Forest to find Malgunta.
Excellent background music and ambiance from TabletopAudio!
The guys are reeling from recent events, but they must move on and stop the forest witch, Malgunta, from causing even more problems. Time to call a higher power for advice.
The battle with Khotawe rages on, and the guys are in trouble! And then, a horrible turn of events!
The guys are fighting for their lives as the battle with the dragon blooded sorcerer, Admiral Khotawe, continues!
The airship is attacked en route to the Churlwood Forest!
The guys form a plan, get some rest, and begin an interrogation.
The guys continue their fight with Admiral Djakkus and his crew, which includes a wizard with some special summoning skills.
Time for the guys to help their dragon turtle pal as they take on Admiral Jack Ass… I mean Djakkus!
The guys fight Grokka the Cruel and his wereshark minions!
It’s time, y’all. The secrets of Grokka the Cruel are about to be revealed.
As they head into Grokka’s lair, the guys run into an old ally. They’re acting strange, however, and the guys aren’t trusting the situation.
The crew eavesdrops on a meeting, and Sparky has some words for some bad guys.
The crew enters the former mayor’s mansion now occupied by Grokka the Cruel, and they begin their search for his throne room.
O’Shea gets an unexpected visitor in his chambers, and the consequences are huge.
An old, huge ally is attacked shortly after reuniting with the crew! Sea meats!
Them ol Dragon boys plan a heist to retrieve some goods from their recently killed enemy’s home base. Also, the reunite with a huge acquaintance!
In the aftermath of the fight with their betrayer, the guys go through his shit. Also, their friend is one bad ass female.
The crew fights a friend while Daenlyn is off being sneaky!
Sense Motive!
The guys bail out of the city after destroying the lighthouse and go hunting for one of Grokka’s admirals. Also, a reunion.
Audio is not as good as it normally is in this one. Apologies, should be back to normal on the next one.
So, sure enough, this place is haunted.
Dude, seriously? Ugh… ok. Haunted house adventure time.
Who let the dog men into this bar?
The guys chase down an insulting elf. Also, they talk to Vek Hardeep, member of the Riddleport resistance. Hey, no dogs allowed in the bar!
A group of orc pirates try to press gang the crew into service as they make their way through the dockway in Riddleport.
The guys get the lowdown on the resistance from an ally. Confrontations with locals lead to deaths. The guys are starting to fit right in here in the pirate city of Riddleport.
The guys have some uncomfortable interactions with the locals while looking for connections to the organized resistance against Grockka the Cruel!
Finally, the crew enters the pirate city of Riddleport! Hey, Grokka the Cruel, here comes trouble!
The awesome background music and ambiance mostly comes from Tabletop Audio. https://tabletopaudio.com/
The guys wrap up the nostalgia tour and get back on the road… er… to the skies.
Back once again in their home town of Magnimar, the guys check in on a few things. O’Shea’s mom is happy to see everyone, including Daenlyn, who has really grown up.
The dudes race down memory lane as they check in with old friends and inspect the current state of their headquarters.
AND WE’RE BACK with episode 150! The crew has returned to the prime material plane and their home planet of Golarion!
It’s the exciting conclusion to the adventure on the elemental plane of air! Will the guys all survive to make it back to the material plane and their home lands of Varisia?
The guys are in a stand off with the cloud castle guard! Will they be able to avoid bloodshed? Do they even want to? Also, the guys load up on new gear, things get greasy, and sparky grows up fast.
The guys have 1 wish left after using the first to protect themselves from djinni vengeance and the second to give Quoven wings. Of course, they may need to use the final wish to turn quoven back into a person. Come for the laughs, stay for all the background noise Doug’s mic picked up!
Chat us up on Twitter @DougAndDragons!
The crew has captured a wish granting noble djinni. Now they just have to convince him of that.
The crew managed to anger a djinni of a high station in the city of Almarin Vin when they wouldn’t share their research with him. Now they must face him and his oversized scimitar! The fight is seemingly going well for a minute, but then Haz remembers something that leads him to tell the party that they need to take this djinni alive!
The guys tackle their biggest challenge yet, READING BOOKS! Also, bananas.
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Something sneaks up on the guys on the dance floor! Will Mrs Jenkins ever see again? Watch out for the guy carrying the log!
Ilmek spills a secret. Then, the guys attend a djinni art gala and a human dance party.
Daenlyn returns to Almarin Vin and his companions. Friends are made and secrets are revealed!
Great background ambience from Tabletop Audio!
The crew takes on the creature responsible for building the blasphemous shadow temple!
The Shadow Dragons and Daenlyn search the evil temple for the mysterious shadow creature they’ve been told about.
The Shadow Dragons are attacked by a young cultist.
In the aftermath of a difficult battle, Daenlyn and the Shadow Dragons find that there are still plenty of evil creatures lurking in the temple on the plane of shadows. And, a miniaturized Sin the sorcerer bites off more than he can chew.
The Shadow Dragons’ battle with the blasphemous herecite continues!
Daenlyn is confronted with a particularly blasphemous visage as the Shadow Dragons delve deeper into this twisted shadow plane reflection of the temple of Shelyn!
Daenlyn and the Shadow Dragons continue to fight the dire ghoul hounds.